Where is wardens key mob




















When you reach New Industries and interact with the barrel there, interact with the compactor machine by the side and two spectral ghosts will appear. Let them do their thing with the machine and it will give you the Magmagat in return. Pack A Punch it for the Magmus Operandi, an incredibly powerful gun that will kill almost every enemy in just a few hits.

Note that if anyone else wants to upgrade their Blundergat to the Magmagat from this point onwards, they just need to interact with the compactor in New Industries. Now these can come from the Mystery Box so if one of your team is lucky enough to have got them already, you can skip this step. On the bottom floor of C-D Street, there is a zombie window that overlooks the very centre of the cell block.

Just before the crater is a stone statue of a Monkey Bomb. Ensure your specialist weapon has reached level two then kill as many zombies as you can with it by the monkey statue. When it turns red, shoot it and it will levitate then vanish. You can now pick up free Monkey Bombs from the teleporter pad by the typewriter.

By this point, you ideally want to be at about wave 10 or lower. This map becomes seriously tough, so getting everything done as early as possible is crucial. First, you need to make a Brutus spawn. These are the big chaps with helmets that take one hell of a beating. This will spawn a Brutus right next to you. At the top of the stairs is a completely blank wall on your left. Guess what? With the Spoon or Golden Spork as your melee weapon, hit the wall and it should leave a mark. With the Brutus hot on your tail, throw down a Monkey Bomb in front of the wall.

If done correctly, the wall to the left will blast open, revealing a hidden Warden's Ritual Chamber. Go inside and interact with the lever by the electric chair.

Interact with it to place the red stone on the map, then look on the floor for the Kronorium book and interact with that.

A Spectral Bird will fly out of the window toward the main Alcatraz prison. This stage can get infuriating, as you essentially have to track down that bird. It can spawn pretty much anywhere on the map. It can be in every single room, each with multiple spawn points. The only help you get is that when you do equip your Spectral Shield and zoom in, the bird will make a noise that helps you pinpoint its location.

When you find the bird, shoot it with a Spirit Blast. It will fly off and you have to do the same thing again next round. And the round after that. Before you shoot the orb, you need to do two things:.

Look at it quickly with your Spectral Shield and it should now be a bird again. Some of these are incredibly tough and will require a lot of persistence, along with a couple of players kiting zombies elsewhere on the map to ease the burden on the players completing the objectives. Interact with the electric chair to place the Kronorium and the pages will start flipping non-stop. Interact with it again, then equip your Spectral Shield. Doing this will cause the lighthouse beam to move and shine at a specific location.

Each location represents a challenge. After you complete each one, you also need to revisit the Warden's Ritual Chamber and take down three more numbers from the Kronorium, then input them each time into the number pad.

The order you receive these challenges is completely random and if you fail it, when you get more numbers and input them again, you could either get the same challenge again or a completely different one. Without further ado, here are the five Blood of the Dead trials. One location the lighthouse beam can point to is the Showers. This is one of the stranger trials without a doubt. Interact with the Spectral Zombie to take the banjo off his hands and carry it on your back. Step 4: Inside the infirmary, you will find a bathtub full of blood that will need to be stirred, each player should use the action button on the bathtub to stir it.

Step 5: Enter the underground showers and kill zombies using the Acid Gat or Vitriolic Withering until the Demonic Announcer is heard, between 50 and 70 zombie kills.

Step 6: Go back to the infirmary and return to the bathtub filled with blood. Hold the action button and a zombified hand will raise out of the blood grasping the Golden Spork. If the Spork is lost it can be obtained again by completing steps 3 and 4 again. Electric sparks can be seen on the wire from which it is hanging. To obtain it, the player must enter the Afterlife, jump through an Afterlife entrance high on the wall and shock the nearby electric panel, which will lower the key and disable the electricity surrounding it.

The key can then be grabbed when out of the Afterlife. Icarus is a buildable plane that is needed to fly to the Golden Gate Bridge, it can be built by finding 5 different parts. One part can be picked up at a time unless playing in solo. One complete a 60 second timer will start, open the door next to the number dials and pickup the Rigging.

To disable it, the three generators located in a room at the docks must be overloaded by shocking the associated panels in Afterlife one of the panels is in a room only accessible during Afterlife.

Part 4: The Valves can be found in the infirmary, next to the Cerberus head. The multiple gates will close, and open and multiple players will need to communicate to get to the Tank. In Solo the only thing that will need to be done is opening the first gate. The plane can be refueled by finding 5 fuel tanks located in the same areas as the above parts. A Gondola transports a player to and from the Cell Block and Dock, and costs points. Now that you have the part, enter the afterlife again using the electrical box there, and go through the portal located in the tiled hallway a couple rooms over and follow the narrow passage to the roof.

Once there, shock the volt machine next to the door and it will open giving you access to the roof. Once you have returned to your body and either you or each player has a part of the plane, they will then need to head to the roof of the prison through the Infirmary. In the center of the roof, you will see a ramp where once you are close to it, will be prompted to build. Once you have all 5 parts combined, the plane will be built and each player will need to hop on by the rear of it.

Once on, it will then take you on a ride across the San Francisco Bay where you will crash into the Golden Gate Bridge. Once you and your team -- or at least those made it to the plane, as you can see in the image above, I was left behind : --arrive on the bridge, you will then have to fight off more zombies.

For your troubles there is a Pack-a-Punch machine on the bridge to give your weapons a major boost. You will also notice that there are a series of electric chairs. When you have had enough of the bridge, you can sit in the electric chair and be taken back to Alcatraz where this time, instead of finding 5 plane parts to escape the prison, you will need to find 5 fuel cans.

Once you have fed 5 bodies to the wall-bound heads, you will then be able to add this awesome weapon in your inventory. This first hound can be found in between cell block C and B near the starting spawn area. Go through the cage door at the library and then up the ramp to the right. Here at the Broadway signs you will see an orange marking on the wall of a hound head around the right corner.

Hang out here and wait for a zombie to arrive and then kill it in front of the marking. Let the hound suck up 5 more and then it will disappear leaving a glowing mark on the wall.

However, you might need to open doors to get to the key locations. The Electrical Box will allow you to enter afterlife. Press the action key while standing near it. In order to pick up the key, it will need to be lowered within your reach. The first step in accomplishing this is to go into Afterlife.

There is an electrical box on the wall close to both key locations. To enter Afterlife, you will need to stand close to the box and press your action key. This will cause you to go down and become a ghost. However, this will not count as a down on the leader boards. Once in Afterlife, you will look for a portal in the cage on the second floor. It will be close to the key. In order to enter the portal, you will need to levitate.

Stand back from the portal and then levitate towards it. This will allow you to enter the portal. This can be tricky at first, but with practice, you will be able to do this quickly.

You will need to enter the portal by Levitating towards it.



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